kowabungadoodles:

kowabungadoodles:

lawfulgoodness:

roguestorm:

concept: an austen-inspired tabletop rpg where there are five classes

  1. single man in possession of a large fortune who is in want of a wife
  2. young woman with low connections who must marry so that she can secure her future
  3. cad whose main goal is to convince someone to elope with him
  4. wealthy, scheming woman whose goal is to ruin the happiness of the aforementioned young woman
  5. tiresome & vulgar elderly busybody (can be either a man or a woman)

I’m gonna split this out a little farther, because I feel like we’re blurring the lines between classes and stats. First you should pick your Austen class:

  • Bachelor/Bachelorette
  • Cad / Floozy
  • Husband/Wife
  • Matriarch/Patriarch
  • Busybody

Then you roll for your stats across the 6 basic Abilities:

  • Money
  • Intelligence
  • Connections
  • Manners
  • Looks
  • Snark

10/10 would kickstart

I’ve written this up as a quick-play version! You need a d6, a d20 and 3+ friends who are as into Jane Austen as you are, or at least willing to have a go.

Working title, Sense & Snark-ability.  

I’ll make it up into a proper printable with illustrations if I get a chance next week, but in the meantime if anyone wants to playtest it I’d love to know how it goes!

Not much to hide

yourplayersaidwhat:

Background: I recently switched places with our DM, so I’m new at running the game. Our former DM started playing as a tiefling warlock, but was captured and thrown in prison at the end of our last session.

Me: So you’ve been in prison for a few days, all you have in your cell is a cot and a bucket.

Tiefling: So I don’t have my equipment?

Me: Yes, you have none of your equipment. And you’re naked.

Tiefling: Really?!

Me: (sensing trouble) except for a loincloth covering your groin you are naked.

Tiefling: (visibly let down) Aww…

Me: It’s a small loincloth. There’s not much there to cover.

Tiefling: HEY!

dandinspo:

thequantumwritings:

Sometimes i think about the idea of Common as a language in fantasy settings.

On the one hand, it’s a nice convenient narrative device that doesn’t necessarily need to be explored, but if you do take a moment to think about where it came from or what it might look like, you find that there’s really only 2 possible origins.

In settings where humans speak common and only Common, while every other race has its own language and also speaks Common, the implication is rather clear: at some point in the setting’s history, humans did the imperialism thing, and while their empire has crumbled, the only reason everyone speaks Human is that way back when, they had to, and since everyone speaks it, the humans rebranded their language as Common and painted themselves as the default race in a not-so-subtle parallel of real-world whiteness.

In settings where Human and Common are separate languages, though (and I haven’t seen nearly as many of these as I’d like), Common would have developed communally between at least three or four races who needed to communicate all together. With only two races trying to communicate, no one would need to learn more than one new language, but if, say, a marketplace became a trading hub for humans, dwarves, orcs, and elves, then either any given trader would need to learn three new languages to be sure that they could talk to every potential customer, OR a pidgin could spring up around that marketplace that eventually spreads as the traders travel the world.

Drop your concept of Common meaning “english, but in middle earth” for a moment and imagine a language where everyone uses human words for produce, farming, and carpentry; dwarven words for gemstones, masonry, and construction; elven words for textiles, magic, and music; and orcish words for smithing weaponry/armor, and livestock. Imagine that it’s all tied together with a mishmash of grammatical structures where some words conjugate and others don’t, some adjectives go before the noun and some go after, and plurals and tenses vary wildly based on what you’re talking about.

Now try to tell me that’s not infinitely more interesting.

I know I’ve seen this before, maybe even reblogged it before but this is on of my favorite things. Humans need their own language, sometimes regional ones as well. Maybe small towns of any local group don’t speak common very well, they didn’t have to. Making your world linguistically diverse adds value to different player races languages and spells that let you read and speak other languages it also adds to some great RP opportunities as players and NPCs struggle to understand each other. Imagine an eager fruit seller that only knows a handful of words in common. “I buy fruit to you! I am bowgin fruit!” Holding hand up with 3 fingers “coin! Coin!’

sockablock:

Universal experiences that prove why D&D is both the best and worst game ever:

“Make a stealth check.” “45.” “Your character just stops existing.”

“Now he’s gonna attack you, and—aw, fuck!” “Did you roll a nat—“ “I rolled a nat 1.”

“That’s 34 points of damage.” “I’m dead.” “You’re not dead—“

“I’m gonna cast [every AoE spell ever] on that guy.” “Hey! I’m standing right next to him!” “You’ve got a lot of HP, you’ll be fine.”

“I’m not sure you can do tha—“ “Nat 20.” “…you do that, I guess.”

“Wait, can I go ask [enemy NPC] for info?” “No, you killed him. He’s super-dead! His blood is everywhere, he’s not talking.”

“Make a persuasion check.” “Well I rolled a 2, but with my modifier it’s a 25.” “Nobody is allowed to play a bard next campaign.”

“You’re not proficient in that.” “Can I still try?” “…sure.”

“Come on guys, you almost had it.” “It’s been 45 minutes. Can you just tell us the answer?” “No. I believe in you. Now solve my puzzle.”

And, of course, the greatest one of all:

“…[heavy sigh]. Roll for seduction.”

moxperidot:

aftertheend-gamedev:

moxperidot:

player: what if (exact prediction of gm’s plan)

gm: 

Let me tell you a tale…

Once upon a time, I was running a DnD game for some friends. The player characters were checking out reports that a local town had been having trouble with monsters. They’re informed that it was true, a few years ago, but a copper dragon set up a lair in the mountains and chased all the awful creatures out. A dragon slayer showed up shortly thereafter and neither dragon nor slayer were heard from again. Players are disappointed at first, but then quickly perk up when some other plot threads become apparent.

A few sessions later, the place they were staying burned down (their fault), forcing them to check out the more expensive tavern in town. There, they meet Allie Cohol, a half-elf woman with red hair that owned and ran the tavern. She was cheerfully greedy, but still helpful and always ready with a cheesey joke… And after only the third joke, one of the players, Bill, froze and locked eyes with me. “You fucker. She’s the copper dragon,” Bill says.

That reveal was supposed to be a big thing later, so I’m kinda on the spot. Fortunately, another player, Fran, pipes up and says, “nah, that’s stupid. The dragon in the mountain is a red herring. We’re here for the cultists.” The cultists were in the sewer and the PCs were actually working for the cleric Big Bad without them knowing.

“No, listen,” Bill continued. “Red hair. Greedy. Bad jokes… Her name is Allie Cohol.”

Everyone around the table gives him a fairly blank look, but I’m sweating bullets. Threads that I had spun oh so carefully were half a heartbeat away from unraveling. Bill is getting this real wild look in his eyes and pounds a fist against the table. “Allie Cohol. HER NAME IS ALCOHOL.”

Fran then slowly pans over and looks me dead in the eyes. “The deadly joke ability. She’s a goddamn dragon.”

this is beautiful

A Minor Misunderstanding

yourplayersaidwhat:

Blood Hunter: I’m going to walk around the tavern and see if I can convince anyone to join the war volunteer efforts with us. DM who’s the closest?

DM: At the bar are a group of miners clumped together, soot covered after their shift.

Blood Hunter: Hello good gnomes, may I-

Monk: Wait! We can’t ask children to join the war!!

Druid: They’re miners from the mines, not MINORS. Though I like that you’re ok with children drinking but not ok with them going to war…